May 11, 2019
Recently I have been working a lot with Unity’s UI system. The editor itself is a great tool, I’m able to quickly make what I want and have it respond to changes in screen sizes without too much effort. Trying to control it programatically, trying to drive a completely dynamic layout, however is a lot more painful. I can’t wait for the new UIElements system to be usable in-game.
Apr 23, 2019
As game developers we want to build the most engaging environments we can. We also want to reach as many people as possible. With WebGL we can reach people natively on the web but even with all the advancements in WebGL and WebAssembly, it’s still a much more restricted environment than even mobile platforms.
Jun 29, 2017
Contrary to popular opinion and most forms of software development training, comments are not actually helpful. Comments are, in fact, the enemy. Adding comments to your code or your company’s code do not make you a hero. Comments are not to be admired. Adding a comment to your code is to admit failure. You failed to make your code readable.
Dec 12, 2016
One of the best things about being a developer is the ability to play with computers, getting them to do cool things that don’t really serve a purpose. Often, the only limit is your imagination and the free time you have. In this vain I looked at getting ruby to download the top photo(s) from flickr and setting them automatically as my MacOS wallpaper. I had fun, so I thought I’d write down my experience.